Electronic Arts Dragon Age Origins (PS3) Software - jocuri

Electronic Arts Dragon Age Origins (PS3) Software - jocuri

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PlatformaPlaystation 3
Categorie jocRPG

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I sent Dragon Age Origins back to Gamefly today. I probably put about ten to twelve hours into it, and barely scratched the surface. Yet, from what I played, I know its a game that I HAVE to own. I was gunning to get Borderlands, but Dragon Age really blew me away, and I just have to have it as my next game. If I hadnt just bought MUA2, Uncharted 2, and WWE 2010 I would have been more inclined to keep it, but Ive been spending too much on games as it is. Regardless, it is safe to say that Dragon Age is the best RPG on the PS3 that I have played, and that says a lot based on how much I loved Sacred 2.
When you start a game, you create a new character by choosing the race, sex, and class. Then, you will select one of six background stories which introduce your character and the game. Which story you can choose depends on what kind of character you created. From there, you are thrust right into the game.
One of the biggest pros to Dragon Age is the concept of story. There is a huge story pertaining to the game, and this is expressed in a ridiculous amount of dialogue, probably more than Oblivion had. Also like Oblivion, the voice-acting is pretty spot-on and sounds great. Talking to individuals is key in this game, as you generally have at least three or four different ways to react to something someone says. You can be a jerk or you can be a butt kisser…what you choose determines how the game will proceed.
Building on this sense of dialogue is the relationships you build with your party. As you progress through the game you can recruit allies, and you can have up to three of them accompany your character in-game. Each character has a relationship meter, and this fluctuates based on the conversations you have with them. Also, to gain favor you can give party members gifts, which will increase your relationship. If the character is of the opposite sex, there is a chance that you will form an intimate relationship with them. I attempted this with the witch character, not to be a perv, but to get the trophy (there are four trophies, each one for getting into an intimate relationship with another character. )

The reason this is a good thing is that you form a physical attachment to your party. They are not just some soldier who’s name you dont know or some thief you can die for all you care…they are real characters, and because you are forced to interact with them so often, you find yourself growing attached to them. By the time I found my fifth and sixth allies, I could not bring myself to let them into my party because I enjoyed the other three so much. I knew so much about them and their back stories, that I did not want to part ways with them.
This whole concept of story is what makes the game a great RPG. Sure, RPGs have to have a good combat system, along with XP and item collecting, but an AWESOME RPG will have an engaging story to support it. Unfortunately, this was one of the downfalls of Sacred 2, in that the game focused squarely on combat and side quests to get XP and items, and it barely had a story to follow. Half the time I had no idea what I was doing or why I was doing it, but I was just following quest markers. That is not the case in Dragon Age.
So lets get into these characters more.
When you make a new character, you choose from the basic warrior, mage, or rogue class. The warrior class obviously is the up-close and personal fighter, mage uses magic, and the rogue is basically a thief with some sneaking and backstabbing abilities. However, each of these classes has four additional classes attached to it, that the character can basically be promoted to through the course of the game. A warrior can be a templar, which is a knight that is trained to specifically fight mages. The mage can learn to be a shapeshifter, where it can morph into different animals in order to dish out some close-range combat. The rouge can learn to be a bard, where they sing songs that either affect the party or enemies. These additional classes give the game a little more, as you can move away from the basic skills and attacks and learn some pretty cool abilities that are more powerful.

So Im trying to think of how to explain the combat of the game. Its all real-time, and you physically move your character with the analog. Hitting the X button will attack with whatever weapon is equipped, and the other three buttons are mapped to different abilities you have learned. So for my rogue, square does an attack that stuns enemies, triangle makes him nearly invisible, and circle is a special attack that penetrates armor more than a regular attack would. Additionally, holding R2 will bring up a second section of mapped abilities, so your character has a total of six abilities that are mapped to him at a time. The enemies come in a wide variety, from petty wolves and skeletons to huge demons and dragons, and then some Darkspawn and werewolves thrown in between, making for intense combat.

When in combat, your entire party is there also. In fact, your entire party is always there following you, unlike some games where only the main character is seen on screen when navigating the map or town. Hitting R1 or L1 will switch between which character you control, so you dont always have to play as your main character, which is cool. The other three who are not being controlled can either be given commands directly from a sub menu, or you can assign them a personality of sorts that dictates how they will fight in combat.
Combat is very violent. There is no end to the amount of decapitations and what not you will pull off, or the mutilated bodies you will come across. Also, one of the craziest things is that after battles, if you go into a dialogue scene, all the characters involved in the battle will be covered in the blood of their vanquished enemies. Another thing, while we’re on the subject of mature material, the game deals with rape quite a few times. Not that you do that, or see anyone do it, but its the subject of several conversations. The elf Im playing as right now is actually related to this subject, as the reason he is out exploring the world is because on his wedding day, his to-be wife was kidnapped by a lord and raped (kind of like Braveheart. ) Also, there is a tribe of werewolves you will come across who were cursed because, as men, they raped a ten year old girl. Not that Im offended by this or anything, but its just a taboo subject that I dont think I have ever encountered in a game before, and if I have, definitely not in this much detail. While it doesnt bother me in the least, it may be a reason to keep the kids away from it.

As you fight, you can also pull up an items menu and use things such as healing and mana potions. You can only use these items on the character you are controlling, so if someone is in trouble you will have to switch to them and then heal them. As you walk across the area/map, you will stumble upon random encounters with a group of enemies. After each group is defeated, everyone in the party heals up their HP automatically. If anyone lost all their HP and fell in battle, they will be auto-revived, but will have an injury, such as head trauma or a torn jugular. These injuries affect their stats and ability to fight, so you will have to use a healing kit to patch them up. If all four characters lose all their HP and fall in battle, then its game over.

There is a main story to follow, and which dictates where you go overall. However, there are also a ton of side quests to be found. You can find them posted on boards in towns. You can get them from talking to individuals. You can also get them just by finding items on killed enemies or dead corpses you come across. The game seems to have a pretty large selection of side quests that can be taken on. Also, many quests can be solved in several different ways, depending on which actions you take during the quest.
One of my few disappointments was in movement on the map. Unlike Oblivion, it is not an entirely open world. Locations are set as markers, and you travel from marker to marker  by selecting it. A little icon appears on the map and you see it move between the two locations. Along the way it can come across random encounters, which will bring you to a map in which you have to kill off all the enemies to pass. The enemies are together in groups, so you have to explore the area and find all the groups before you exit.
Some areas are much more expansive, and are made up of several maps, where you get to an exit, and it brings you to the next area, so there is no need to travel via the big map. However, to get to towns and other key points, you will have to quick-travel via the big map. It would have been nicer to have it so that it was all an open-area like Oblivion and Fallout, but the area maps are big and expansive enough to kind of make up for it.
So I think thats most of what I want to say. Dragon Age definitely has the best story of any RPG the PS3 has to offer, so if you’re into that, then this game is for you. Its an engaging story, and your actions and what you say definitely have an impact on where the story goes. The combat is fun and fast-paced, and the character classes are all a blast to play as. The fact that there are six different unique stories to play through guarantee an awesome amount of replayability, which is something I value in any game. In the end, I would recommend this as being the number one game for anyone who enjoys in-depth RPGs.
Denumiri similare la Software - jocuri Electronic Arts Dragon Age Origins (PS3): Dragon Age Origins PS 3, DragonAgeOriginsPS3, Dragon Age Origins (PS 3)

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